Tue Aug 28, am. Please, help me to find this andrei cosmovici psihologie scolara pdf converter. I’ll be really very grateful. 8 out. unjustified andrew psihologia minciunii scott peck scribd civilises his Palaeanthropic and psihologie scolara andrei cosmovici si luminita. Andrei cosmovici-psihologie-scolara. Alexandra Ciornohac. The AI Rush. Jean- Baptiste Dumont. AI and Machine Learning Demystified by.

Author: Gardakree Gromuro
Country: Azerbaijan
Language: English (Spanish)
Genre: Automotive
Published (Last): 14 November 2009
Pages: 206
PDF File Size: 6.88 Mb
ePub File Size: 20.81 Mb
ISBN: 636-8-24391-781-1
Downloads: 28837
Price: Free* [*Free Regsitration Required]
Uploader: Mikasa

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

Newbury House Publishers, Inc. All the methods in this or that way find the reflection in all the parts of the paper. In the first group the new vocabulary was introduced without cosmovifi explanations and additional information, only translation and the pictures were used. Schiop V, Verza E. Newbury House Publishers,P.

Results showed that learning vocabulary through games and role-play are effctive and interesting. McGran Hill,P.

Professor Dr. Dan POTOLEA, University of Bucharest, Romania

It puts the stress on the fact that it is the most important to use games and role-play as a method of enriching students’ vocabulary at the English lesson.

Simulation, gaming and language learning. Simulation, gaming and language learning, New York: Andrei Cosmovici, Luminita Iacob. The third chapter contains the classification of games coemovici an algorithm of applying role-play is given, the fourth chapter deals with the practical application of role-play and games in teaching Cosmovicj to different age group.


State University of Continuing Education 61 page The research csolara this Graduation Paper offers a careful study of games and role-play and the ways of using and applying them in process of teaching. Cambridge University Press,p. The necessary theoretical material was collected; the classification of games and role-play was carried out. II, Bucuresti,p.

The paper contains a lot of scholarly information about the investigated issue and includes a lot of examples selected from the books, literature. In the second group new words were introduced by several methods brainstorming, explanation, games. The approach to the problem comprises the different methods such as analysis, synthesis, generalization and comparison.

The students in both groups were of the coamovici agenumber of the students in both groups is 15,and the level of the students’ knowledge in each pair of students was identical. The first chapter deals with the psycho – pedagogical peculiarities of the students of different age group primary, gymnasium, and lyceum. Gloria, Cluj Napoca,p. Two groups of students were formed: It covers the problems of using games cosmoovici role-play in the modern time, gives the notion what games and role-play is, and how it is formed, presents the various osihologie of games and role-play, presents the classification of games and role-play.



Here the experiment is described and a set of lessons is given. Iasi, Policorm,p. The goal of the research was to study the peculiarities of scolars games and role-play as one of the methods of enriching students’ vocabulary in language classes.

In conclusions the author emphasis the results that carried out the research. The second chapter deals with the psycho-pedogogical peculiarities of ecolara and role-play.

Identity, Culture, and Language Teaching. The scientific method of the research is the experiment.


A practical manual for group facilitators. The paper discloses the main reason why games and role-play must be applied in the process of enriching students’ vocabulary.

Approach through drama and ethnography.